TY - GEN
T1 - An avatar motion generation method based on Inverse Kinematics and Interactive Evolutionary Computation
AU - Akase, Ryuya
AU - Nishino, Hiroaki
AU - Kagawa, Tsuneo
AU - Utsumiya, Kouichi
AU - Okada, Yoshihiro
N1 - Copyright:
Copyright 2012 Elsevier B.V., All rights reserved.
PY - 2012
Y1 - 2012
N2 - This paper presents an automatic animation generation method for 3DCG humanoid avatars. We can create 3DCG animation even at the level of individuals by using commercially available software tools. Creating 3DCG animation, however, demands a variety of expertise and a mastery of 3DCG authoring tools. Therefore, people may easily be bothered for creating 3DCG animation contents. To solve the problem, we designed and developed a system allowing even novices to create 3DCG animation contents without special knowledge and programming skills. The proposed method uses Inverse Kinematics (IK) and Interactive Evolutionary Computation (IEC) for readily designing and generating avatar motions. The system only requires users to indicate some evaluation values and creates their preferable avatar motions based on the specified values. Additionally, we propose a new operation method to reduce the users' burden in an IEC-based 3DCG contents generation.
AB - This paper presents an automatic animation generation method for 3DCG humanoid avatars. We can create 3DCG animation even at the level of individuals by using commercially available software tools. Creating 3DCG animation, however, demands a variety of expertise and a mastery of 3DCG authoring tools. Therefore, people may easily be bothered for creating 3DCG animation contents. To solve the problem, we designed and developed a system allowing even novices to create 3DCG animation contents without special knowledge and programming skills. The proposed method uses Inverse Kinematics (IK) and Interactive Evolutionary Computation (IEC) for readily designing and generating avatar motions. The system only requires users to indicate some evaluation values and creates their preferable avatar motions based on the specified values. Additionally, we propose a new operation method to reduce the users' burden in an IEC-based 3DCG contents generation.
UR - http://www.scopus.com/inward/record.url?scp=84866604575&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84866604575&partnerID=8YFLogxK
U2 - 10.1109/CISIS.2012.124
DO - 10.1109/CISIS.2012.124
M3 - Conference contribution
AN - SCOPUS:84866604575
SN - 9780769546872
T3 - Proceedings - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012
SP - 741
EP - 746
BT - Proceedings - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012
T2 - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012
Y2 - 4 July 2012 through 6 July 2012
ER -