An avatar motion generation method based on Inverse Kinematics and Interactive Evolutionary Computation

Ryuya Akase, Hiroaki Nishino, Tsuneo Kagawa, Kouichi Utsumiya, Yoshihiro Okada

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

This paper presents an automatic animation generation method for 3DCG humanoid avatars. We can create 3DCG animation even at the level of individuals by using commercially available software tools. Creating 3DCG animation, however, demands a variety of expertise and a mastery of 3DCG authoring tools. Therefore, people may easily be bothered for creating 3DCG animation contents. To solve the problem, we designed and developed a system allowing even novices to create 3DCG animation contents without special knowledge and programming skills. The proposed method uses Inverse Kinematics (IK) and Interactive Evolutionary Computation (IEC) for readily designing and generating avatar motions. The system only requires users to indicate some evaluation values and creates their preferable avatar motions based on the specified values. Additionally, we propose a new operation method to reduce the users' burden in an IEC-based 3DCG contents generation.

Original languageEnglish
Title of host publicationProceedings - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012
Pages741-746
Number of pages6
DOIs
Publication statusPublished - 2012
Event2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012 - Palermo, Italy
Duration: Jul 4 2012Jul 6 2012

Publication series

NameProceedings - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012

Other

Other2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012
Country/TerritoryItaly
CityPalermo
Period7/4/127/6/12

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence
  • Software

Fingerprint

Dive into the research topics of 'An avatar motion generation method based on Inverse Kinematics and Interactive Evolutionary Computation'. Together they form a unique fingerprint.

Cite this