A synthesized 3DCG contents generator using IEC framework

Hiroaki Nishino, Ken Aoki, Hideyuki Takagi, Tsuneo Kagawa, Kouichi Utsumiya

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    18 Citations (Scopus)

    Abstract

    A synthetic approach to effectively support 3D computer graphics (3DCG) authoring is proposed. Interactive Evolutionary Computation (IEC) has been applied for the 3D authoring domain and proven to be useful for easily generating aesthetic 3DCG contents even for the novices. The previous systems, however, only focus on a specific subtask out of a whole 3DCG production process. All dominant tasks in the 3DCG production such as geometric modeling, rendering, animation, and 3D data management are covered in our approach. The proposed method reorganizes a monolithic IEC system into a combination of front-end IEC explorer and back-end graphics engines. Because it works on the Internet, some critical applications such as digital prototyping and e-learning come within the range.

    Original languageEnglish
    Title of host publication2004 IEEE International Conference on Systems, Man and Cybernetics, SMC 2004
    Pages5719-5724
    Number of pages6
    DOIs
    Publication statusPublished - 2004
    Event2004 IEEE International Conference on Systems, Man and Cybernetics, SMC 2004 - The Hague, Netherlands
    Duration: Oct 10 2004Oct 13 2004

    Publication series

    NameConference Proceedings - IEEE International Conference on Systems, Man and Cybernetics
    Volume6
    ISSN (Print)1062-922X

    Other

    Other2004 IEEE International Conference on Systems, Man and Cybernetics, SMC 2004
    Country/TerritoryNetherlands
    CityThe Hague
    Period10/10/0410/13/04

    All Science Journal Classification (ASJC) codes

    • General Engineering

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