A particle-based method for preserving fluid sheets

Ryoichi Ando, Reiji Tsuruno

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    42 Citations (Scopus)

    Abstract

    We present a new particle-based method that explicitly preserves thin fluid sheets for animating liquids. Our primary contribution is a meshless particle-based framework that splits at thin points and collapses at dense points to prevent the breakup of liquid. In contrast to existing surface tracking methods, the proposed framework does not suffer from numerical diffusion or tangles, and robustly handles topology changes by the meshless representation. As the underlying fluid model, we use Fluid-Implicit-Particle (FLIP) with weak spring forces to generate smooth particle-based liquid animation that maintains an even spatial particle distribution in the presence of eddying or inertial motions. The thin features are detected by examining stretches of distributions of neighboring particles by performing Principle Component Analysis (PCA), which is used to reconstruct thin surfaces with anisotropic kernels. Our algorithm is intuitively implemented, easy to parallelize and capable of producing visually complex thin liquid animations.

    Original languageEnglish
    Title of host publicationProceedings - SCA 2011
    Subtitle of host publicationACM SIGGRAPH / Eurographics Symposium on Computer Animation
    Pages7-16
    Number of pages10
    DOIs
    Publication statusPublished - 2011
    Event10th Annual ACM SIGGRAPH / Eurographics Symposium on Computer Animation, SCA 2011 - Vancouver, BC, Canada
    Duration: Aug 5 2011Aug 7 2011

    Publication series

    NameProceedings - SCA 2011: ACM SIGGRAPH / Eurographics Symposium on Computer Animation

    Other

    Other10th Annual ACM SIGGRAPH / Eurographics Symposium on Computer Animation, SCA 2011
    Country/TerritoryCanada
    CityVancouver, BC
    Period8/5/118/7/11

    All Science Journal Classification (ASJC) codes

    • Computer Graphics and Computer-Aided Design
    • Computer Vision and Pattern Recognition
    • Human-Computer Interaction
    • Software

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