TY - GEN
T1 - A particle-based method for preserving fluid sheets
AU - Ando, Ryoichi
AU - Tsuruno, Reiji
PY - 2011
Y1 - 2011
N2 - We present a new particle-based method that explicitly preserves thin fluid sheets for animating liquids. Our primary contribution is a meshless particle-based framework that splits at thin points and collapses at dense points to prevent the breakup of liquid. In contrast to existing surface tracking methods, the proposed framework does not suffer from numerical diffusion or tangles, and robustly handles topology changes by the meshless representation. As the underlying fluid model, we use Fluid-Implicit-Particle (FLIP) with weak spring forces to generate smooth particle-based liquid animation that maintains an even spatial particle distribution in the presence of eddying or inertial motions. The thin features are detected by examining stretches of distributions of neighboring particles by performing Principle Component Analysis (PCA), which is used to reconstruct thin surfaces with anisotropic kernels. Our algorithm is intuitively implemented, easy to parallelize and capable of producing visually complex thin liquid animations.
AB - We present a new particle-based method that explicitly preserves thin fluid sheets for animating liquids. Our primary contribution is a meshless particle-based framework that splits at thin points and collapses at dense points to prevent the breakup of liquid. In contrast to existing surface tracking methods, the proposed framework does not suffer from numerical diffusion or tangles, and robustly handles topology changes by the meshless representation. As the underlying fluid model, we use Fluid-Implicit-Particle (FLIP) with weak spring forces to generate smooth particle-based liquid animation that maintains an even spatial particle distribution in the presence of eddying or inertial motions. The thin features are detected by examining stretches of distributions of neighboring particles by performing Principle Component Analysis (PCA), which is used to reconstruct thin surfaces with anisotropic kernels. Our algorithm is intuitively implemented, easy to parallelize and capable of producing visually complex thin liquid animations.
UR - http://www.scopus.com/inward/record.url?scp=80052561076&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=80052561076&partnerID=8YFLogxK
U2 - 10.1145/2019406.2019408
DO - 10.1145/2019406.2019408
M3 - Conference contribution
AN - SCOPUS:80052561076
SN - 9781450309233
T3 - Proceedings - SCA 2011: ACM SIGGRAPH / Eurographics Symposium on Computer Animation
SP - 7
EP - 16
BT - Proceedings - SCA 2011
T2 - 10th Annual ACM SIGGRAPH / Eurographics Symposium on Computer Animation, SCA 2011
Y2 - 5 August 2011 through 7 August 2011
ER -