TY - GEN
T1 - A facial motion tracking and transfer method based on a key point detection
AU - Akagi, Yasuhiro
AU - Furukawa, Ryo
AU - Sagawa, Ryusuke
AU - Ogawara, Koichi
AU - Kawasaki, Hiroshi
PY - 2013/1/1
Y1 - 2013/1/1
N2 - Facial animation is one of the most important contents in 3D CG animations. By the development of scanning and tracking methods of a facial motion, a face model which consists of more than 100,000 points can be used for the animations. To edit the facial animations, key point based approaches such as "face rigging" are still useful ways. Even if a facial tracking method gives us all point-to-point correspondences, a detection method of a suitable set of key points is needed for content creators. Then, we propose a method to detect the key points which efficiently represent motions of a face. We optimize the key points for a Radial Basis Function (RBF) based 3D deformation technique. The RBF based deformation is a common technique to represent a movement of 3D objects in CG animations. Since the key point based approaches usually deform objects by interpolating movements of the key points, these approaches cause errors between the deformed shapes and the original ones. To minimize the errors, we propose a method which automatically inserts additional key points by detecting the area where the error is larger than the surrounding area. Finally, by utilizing the suitable set of key points, the proposed method creates a motion of a face which are transferred form another motion of a face.
AB - Facial animation is one of the most important contents in 3D CG animations. By the development of scanning and tracking methods of a facial motion, a face model which consists of more than 100,000 points can be used for the animations. To edit the facial animations, key point based approaches such as "face rigging" are still useful ways. Even if a facial tracking method gives us all point-to-point correspondences, a detection method of a suitable set of key points is needed for content creators. Then, we propose a method to detect the key points which efficiently represent motions of a face. We optimize the key points for a Radial Basis Function (RBF) based 3D deformation technique. The RBF based deformation is a common technique to represent a movement of 3D objects in CG animations. Since the key point based approaches usually deform objects by interpolating movements of the key points, these approaches cause errors between the deformed shapes and the original ones. To minimize the errors, we propose a method which automatically inserts additional key points by detecting the area where the error is larger than the surrounding area. Finally, by utilizing the suitable set of key points, the proposed method creates a motion of a face which are transferred form another motion of a face.
UR - http://www.scopus.com/inward/record.url?scp=84926654241&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84926654241&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84926654241
T3 - 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2013 - Communication Papers Proceedings
SP - 137
EP - 144
BT - 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2013 - Communication Papers Proceedings
A2 - Skala, Vaclav
PB - Vaclav Skala Union Agency
T2 - 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2013
Y2 - 24 June 2013 through 27 June 2013
ER -