3D positioning system based on one-handed thumb interactions for 3d annotation placement

So Tashiro, Hideaki Uchiyama, Diego Thomas, Rin Ichiro Taniguchi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

This paper presents a 3D positioning system based on one-handed thumb interactions for simple 3D annotation placement with a smart-phone. To place an annotation at a target point in the real environment, the 3D coordinate of the point is computed by interactively selecting the corresponding points in multiple views by users while performing SLAM. Generally, it is difficult for users to precisely select an intended pixel on the touchscreen. Therefore, we propose to compute the 3D coordinate from multiple observations with a robust estimator to have the tolerance to the inaccurate user inputs. In addition, we developed three pixel selection methods based on one-handed thumb interactions. A pixel is selected at the thumb position at a live view in FingAR, the position of a reticle marker at a live view in SnipAR, or that of a movable reticle marker at a freezed view in FreezAR. In the preliminary evaluation, we investigated the 3D positioning accuracy of each method.

Original languageEnglish
Title of host publication26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1181-1182
Number of pages2
ISBN (Electronic)9781728113777
DOIs
Publication statusPublished - Mar 2019
Event26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Osaka, Japan
Duration: Mar 23 2019Mar 27 2019

Publication series

Name26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings

Conference

Conference26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019
Country/TerritoryJapan
CityOsaka
Period3/23/193/27/19

All Science Journal Classification (ASJC) codes

  • Human-Computer Interaction
  • Media Technology

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